PM3.02 - Donkey Kong - Action - 0x119
Entry Script
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xbdf) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (ButtonPress value(2)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
- PreviousInterruptAddRequirement(OnGround)
- CallEveryFrame { thread_id: 9, script: 0x1e518 }
- ChangeSubactionRestartFrame(ThrowFTurn)
Exit Script